![]() I can probably count the number of total dialogue choice segments in the game on one hand, so don’t worry, Uncharted really isn’t changing its core storytelling structure. They may lead to a different line or two from the characters, but they have no actual weight on the story. What was not made clear was that these dialogue choices really don’t do much of anything at all. ![]() In the lead-up to the game, much ado was made about the fact that you now had dialogue options in Uncharted like it was Fallout or Mass Effect.
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